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Another tactic is to equip Roach with horse blinders to slow the Fear bar from increasing. Note that the Fear bar fills up very, very fast when fighting Undead enemies, and that using Axii on Roach empties the Fear bar.
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If the Fear bar gets full Roach will rear up and knock you off, forcing you to continue fighting on foot.
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Various buffs and debuffs can affect the effectiveness of Geralt in combat. Rolling out of the way allows Geralt to dodge more sweeping blows and increases the distance between him and his target, and are generally more effective at evasion, but it is a slower move and will take longer for Geralt to recover before he can continue attacking. Watch the timing, as if you try to dodge too early or too late, you'll get hit by the blow, however this is a very fast move that can let Geralt rapidly continue attacking. Geralt can perform a swift short-range dodge in a chosen direction. Geralt can evade attacks by enemies in different ways: Dodging and Rolling. While holding an item in his left hand, such as a torch, Geralt cannot counterattack.
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Counterattacking and parrying is most effective against humans and nonhumans, due to them utilizing melee weapons during combat, however two-handed weapons such as pikes cannot be parried. The counterattack will knock the enemy off balance, allowing a few ripostes. Geralt can also perform a counterattack by pressing the Parry button right before an enemy's attack strikes him. Parrying attacks is an easy defensive maneuver that can help absorb some damage. Weak opponents are not able to parry strong attacks, but relying on them too often could leave Geralt open for punishment. Strong attacks are slow, but powerful attacks that deal significant damage. They don't inflict very much damage, but can be important for maintaining your offensive flow. Fast attacks are quick strikes that can be strung together easily into long combos. There are two types of attacks, fast attacks and strong attacks.